Journal Entry 2
Date: 15. 4 . 2025 (4 hrs later than expected)
PROJECT RELEASE
Activity:
- Constructed numerous scripts to aid in the game's functionality
- Added double-jump power, glide
- Further new objects such as jump pads, launch pads, animated turrets also added.
- Altered existing scripts to aid in smoother bug free gameplay (moving platforms now only move when stepped on, reset on death).
Notes:
Overall, I have implemented everything in the game design except the ability to kill enemies by jumping on them. I am already past the deadline and have decided not to add this feature for the sake of my sanity and to prevent even more delay.
It has been quite a learning experience scripting many objects into the game and making extensive use of events to trigger various functions. I have mostly followed the game design even with some design flaws left in i.e. some very difficult parts of the game. However, I did fix an unavoidable design flaw — some tiles were needed to pursue the beginning optional 'hard' path, without which the player would mostly fall into spikes.
Biggest Challenges:
- Turrets: needed to create a completely new object with it's own bullet functionality, animations, and damager component
- Jump pads: it was really hard to figure out how to simulate believable looking jumps using the game kits existing scripts (admittedly, I had some help from AI to explain it to me)
- Launch pads: same as jump pads but now I needed to make arcs.
Invested hours:
- 24-26 hours
Outcome:
- Final Build of project B
Files
Get Project B
Project B
Status | In development |
Author | Darthadox |
More posts
- Journal Entry 4Apr 21, 2025
- Journal Entry 3Apr 20, 2025
- Journal Entry 1Apr 12, 2025
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