Journal Entry 2


Date: 15. 4 . 2025 (4 hrs later than expected)

PROJECT RELEASE

Activity: 

- Constructed numerous scripts to aid in the game's functionality

- Added double-jump power, glide

- Further new objects such as jump pads, launch pads, animated turrets also added.

- Altered existing scripts to aid in smoother bug free gameplay (moving platforms now only move when stepped on, reset on death).

Notes:

Overall, I have implemented everything in the game design except the ability to kill enemies by jumping on them. I am already past the deadline and have decided not to add this feature for the sake of my sanity and to prevent even more delay.

It has been quite a learning experience scripting many objects into the game and making extensive use of events to trigger various functions. I have mostly followed the game design even with some design flaws left in i.e. some very difficult parts of the game. However, I did fix an unavoidable design flaw — some tiles were needed to pursue the beginning optional 'hard' path, without which the player would mostly fall into spikes. 

Biggest Challenges:

  • Turrets: needed to create a completely new object with it's own bullet functionality, animations, and damager component
  • Jump pads: it was really hard to figure out how to simulate believable looking jumps using the game kits existing scripts (admittedly, I had some help from AI to explain it to me)
  • Launch pads: same as jump pads but now I needed to make arcs.

Invested hours: 

-  24-26 hours

Outcome:

- Final Build of project B

Files

Project B.zip 75 MB
Apr 15, 2025

Get Project B

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